![]() ![]() With a rather strange body shape, it’s almost understandable why nearly half of your Kiwi’s body disappears into the environment without having to rework the game’s level design, but it looks a bit strange to have your kiwi’s entire head disappear into a wall for no reason. The game’s issues are also much harder to ignore when not clouded by the fun of the multiplayer mode. Some added variety exists in different level types, such as making faces, but its underused. The solo experience, while still enjoyable, is hamstrung by the fact that you can obviously only control 1 Kiwi at a time which forces the game into a box it’s not perfectly suited for with levels that require you to do every little tedious task yourself – like protecting yourself from flies and gathering message pieces or typing long messages – and it leaves the gameplay feeling like you are stuck in transit – slow and unnecessarily delayed. ![]() This simplicity works for co-op playthroughs though, as the slight twists in levels and increase in difficulty, that each of the 50+ stages offer, feels more significant and the randomness of playing with another person shines through. A package follows the conveyer belt and you need to label it and package it. I’m all about the little things in games and the satisfying animation and sound effects of picking up a shipping label, jet-packing jumping to affix it to a crate lid with your butt and then using a crane like device to attach it to the top of a shipping crate, is absurdly enjoyable, but these gimmicks are not as common as you’d hope and despite its aesthetic winning me over, the tediousness of essentially the same goal and level types set in. More complicated versions added codes you need to decipher, but this does not change how unenjoyable the process is.ĭescribing one level is like describing them all though, with only a slightly different layout, color design and one or two extra elements separating each of them and it’s because of this, that you will know almost immediately whether this game is for you as it’s just more of the same with each ‘new’ task. One of the two most repetitive gimmicks is to type messages out. Vibrant and dripping with charm, the presentation and its intentionally poorly explained puzzles manage to keep you occupied and its amusing co-operative gameplay sparks comparisons with other simple family-friendly co-op games like Overcooked. With its adorable protagonists in tow, you must use your two bundles of feathers as fast as possible to complete the step-based tasks through 50+ levels. Characters also tend to get stuck on level geometry pretty frequently, leading to lots of annoyance.Taking on the unenviable task of making a boring job the main conceit of a game, KeyWe has you working in a sorting office, shuffling around, attaching labels and generally sorting your way through mail, but, wait for it – as a small fluffy creature. Taaa-daaa!! Cue the pre-recorded cheer and a money-making machine that makes it rain from the skies, because we’re onto a winner! But it causes a lot of confusion here, especially when trying to navigate quickly. I’m usually fine enough with character clipping (I’ve played enough old 3D games to get used to it). The Kiwi’s models also tend to clip into objects rather frequently. There’s nothing here that I’d think the Switch couldn’t handle, yet it runs rather choppy. While the graphics and sound are good enough here, the performance feels subpar. ![]() Some levels have fun twists, and others just feel annoying. I’m not a huge fan of this kind of thing, as I find it typically yields mixed results, and in KeyWe’s case, it is mixed. While it works mostly normally (as the first level of its kind), later ones have keys swap positions occasionally. For instance, one type involves typing out messages. The main levels get divided into four different types, whose concepts repeat with twists and difficulty increases as you progress. Throughout your game, you’ll gain cosmetic items (a good variety to choose from) that you can use to dress up your kiwis. You’ll be working together to do tasks in 36 different levels, along with nine other ‘overtime’ levels that aren’t mandatory for level progression and feel more like minigames. KeyWe has you (and perhaps a friend) playing as Jeff and Debra: two Kiwi postal workers. KeyWe feels somewhere in the middle to me, trying a few things out while not straying too far from the formula. Ever since Overcooked, I’ve noticed a ton more co-op games on the market some blatant Overcooked clones with a change of setting, and others trying something a bit different. ![]()
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