![]() ![]() RAMDACs which could control colors came later. Generally, early palettes were just a result of simple circuit design, full blast on red, green and blue signals, sometimes halved by a resistor or something. 8 and 32 colors likely need to be bitplaned. The older BBC Micro had only 8 colors, whilst the NES could pick colors from a larger palette (though individual sprites could only use 3 or 4 colors).ġ6 colors is a good palette size because it's half a byte (4 bits) and thus suitable for a chunky/nibble mode. Be advised anything supposed to be red will be this new color too.Long ago there were computers with limited, hard-wired color palettes. I had to check the deletable & writable attributes before I could save. The colors program from Workbench works good to fine tune the colors.Įdit 00 0F 00 00 00 00 to 00 0F 00 0A 00 08 to look like my picture. In this case, the six bytes after the first hyphen on line 134B0 are to be edited. So, to change skin color edit the 12th color starting from zero. Each color takes six bytes,one word each for RGB. The beginning of the color data in the PQ file starts after the 0F in the first line. King's Quest II Amiga Version with right contrast between red and pink ![]() Also there are screenshots from two different Amiga versions of King's Quest II. ![]() (Of course, I could always play the PC or -gasp- Atari ST versions of these games, but I would like to find a solution so I can happily play the Amiga versions of these games)īelow are some screenshots demonstrating how the palette should look as shown in the PC versions and the "messed up" Amiga palette. For someone to patch the interpreter used in Police Quest, etc and tweak the palette so that the pink color shows up as pink instead of dark red. ![]() Use the older interpreter with a good palette (Such as Space Quest) to run the game files from Police Quest, etcĢ). didn't have a messed up color palette while the stinky Atari ST versions of the games have a good color palette, which causes me to plot to build an army of robots programmed to smash every Atari ST in the world.ġ). Since I'm a big Sierra fan and Amiga fan too, I spend countless hours staying up at night wishing that the Amiga versions of Gold Rush, Police Quest, etc. The later games (IE Gold Rush, Police Quest) of course use the newer interpreter, and the later releases / versions of games like King's Quest II use the newer interpreter. This seems to be based on the interpreter for the games, for some strange reason, which must have been the evil plot of Atari ST users who hated the Amiga or something like that, the newer interpreter has the "messed-up" dark red color palette. But the later games (IE Gold Rush, Police Quest) there are only versions with the "messed-up" dark red color palette. In the Amiga versions of some games (IE Gold Rush, Police Quest) for some reason the color palette is off, and the color pink is shown as a dark red making characters look like they have a very bad sunburn and makes the graphics look bad.įor some of Sierra's older games (King's Quest II, Space Quest II) there are different versions - ones with a good color palette and others with the "messed-up" dark red palette. ![]()
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